


Keep in mind the fact that a number of iOS users have supported MC time and again by purchasing StS on multiple platforms. It's an embarrassment and iOS buyers deserve better. MegaCrit wet the bed here and chose to lay there instead of doing something about it. There are countless examples of the same on iOS. Image and Form, a larger studio, brought over a high-quality port of SteamWorld Quest.

Other examples include Miracle Merchant and Card Crawl by indie dev Arnold Rauers. Exhibit B is Pirates Outlaws by Fabled Game Limited. Exhibit A is Lost Portal CCG by indie dev Michael Camilli. One- and two-person teams who have enjoyed, at best, a fraction of the success StS has enjoyed (across multiple platforms, by the way) have managed to produce and support card games-over the course of several years in many cases-that are much more polished on iOS. Long take: Sticking with Humble-in the most favorable light-reflects poor judgment in terms of first choosing and then sticking with an incompetent service provider (ie, the porter in this instance). You will probably find that you have fewer problems with it than you might expect. The port, which could have been better, has been stable and playable from day one. Short take: Quality title that is definitely worth owning on iOS.
